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Sid Meier's Civilization V: Brave New World -
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Requires the base game Sid Meier's Civilization V in order to play.
Steam account required for game activation and installation.
Sid Meier's Civilization® V: Brave New World is the second expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This new expansion provides enhanced depth and replayability through the introduction of international trade and a focus on culture and diplomacy. Your influence around the world will be impacted by creating Great Works, choosing an ideology for your people and proposing global resolutions in the World Congress. As you move through the ages of history you will make critical decisions that will impact your relationship with other civilizations.Sid Meier’s Civilization V: Brave New World also introduces nine new civilizations, eight new wonders, two new scenarios, four new gameplay systems and dozens of new units, buildings and improvements offering an expanded variety of ways to build the most powerful empire in the world.
  • New Culture Victory: Spread your culture across the globe, dominating all other cultures. Create masterpieces with Great Artists, Writers and Musicians that are placed in key buildings across your empire like Museums, Opera Houses, and even the Great Library. Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts. Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world.
  • New Policies and Ideologies: Enter the Industrial Age and choose the ideology of your people: Freedom, Order, or Autocracy. Each ideology grants access to increasingly powerful abilities, and serves the different victory conditions in unique ways. The choices you make will impact your relationships with other civilizations for the rest of the game.
  • World Congress: The importance of diplomacy is intensified and city-state alliances are more important than ever. Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the World Games, and the use of nuclear weapons. Game-changing resolutions, vote trading, intrigue and a new lead-in to the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before.
  • International Trade Routes: Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. The number of trade routes increases through the advancement of economics and technologies, the creation of wonders, and the unique abilities of your civilization. Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your own empire?
  • New Civilizations, Units and Buildings: Nine new leaders and civilizations are introduced, including Poland, Brazil, Portugal, Zulu and more each with their own unique traits, units and buildings.
  • New Wonders: This expansion set introduces eight new Wonders including the Parthenon, Broadway, the Globe Theater, and the Uffizi.
Two New Scenarios:
  • American Civil War: Fight the “War Between the States” from either the Union or Confederate side as you focus on the critical Eastern theatre of operations between the capital cities of Richmond and Washington.
  • Scramble for Africa: The great colonial powers of the world are scrambling to explore the Dark Continent and extend their reach into its interior. Search for the great natural wonders of the heart of Africa as you explore a dynamically-generated continent each time you play.
This title is available for purchase in Australia, Canada, Mexico, New Zealand and United States.

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MOST RECENT USER REVIEWS ON GAMEFLY

9

Excellent

Expansion Makes Game Feel New Again
Posted by KikoRaca (Johnston, IA) Dec 16, 2013
Member since Dec 2013
4 out of 4 gamers (100%) found this review helpful

Many of you that played Civ V, even with Gods and Kings, will eventually get tired of playing it. It just happens. Aside from upping the difficulty level, there's not a whole lot to keep you coming back after a few lengthy play-throughs. At the very least, you'll need to give yourself a break from the game for a while. In large part, it's because your play style will cause you to achieve the same victory over and over again, and then the only real task is to intentionally try to achieve another type of victory. Fun at first, maybe, but pretty soon it starts to feel forced as you have to consciously make choices that you wouldn't naturally make. For instance, I focus on science development because it allows me to make better military units than the other civs, which eventually led to me just obliterating them with the nuke over and over again. Enter Brave New World. The addition of trade routes is probably the single biggest enhancement to the game. Whereas I would normally knock out nearby city-states or other civs to gain their land, I now found myself choosing not to. Losing a trading partner is huge, because you now don't earn nearly as much gold as you used to, so trade routes are a necessity. That means that being overly aggressive in the beginning can seriously cost you in the long run. If you have no one nearby to trade with, you'll run out of money fast. Run out of money, and you become obsolete and gobbled up by the next civ with a standing army that encounters you. Furthermore, the trade routes spread religion and science between the civs, making it much more difficult to rapidly eclipse the computer in tech or religion. In fact, I found myself having difficulty at times just staying ahead in the science race. The World Congress, where you and civs can make proposals, also gives a greater incentive to be diplomatic. Make everyone mad and they might embargo you, crushing your economy. There's a lot more that I don't have the space to describe. Buy this.
Was this review helpful?

7

Good

A great game
Posted by siouxsie (PENSACOLA, FL) Oct 15, 2013
Member since Sep 2011
1 out of 7 gamers (14%) found this review helpful

This is a great game. I really enjoyed it.
Was this review helpful?
No reviews yet.
MOST HELPFUL USER REVIEWS ON GAMEFLY

9

Excellent

Expansion Makes Game Feel New Again
Posted by KikoRaca (Johnston, IA) Dec 16, 2013
Member since Dec 2013
4 out of 4 gamers (100%) found this review helpful

Many of you that played Civ V, even with Gods and Kings, will eventually get tired of playing it. It just happens. Aside from upping the difficulty level, there's not a whole lot to keep you coming back after a few lengthy play-throughs. At the very least, you'll need to give yourself a break from the game for a while. In large part, it's because your play style will cause you to achieve the same victory over and over again, and then the only real task is to intentionally try to achieve another type of victory. Fun at first, maybe, but pretty soon it starts to feel forced as you have to consciously make choices that you wouldn't naturally make. For instance, I focus on science development because it allows me to make better military units than the other civs, which eventually led to me just obliterating them with the nuke over and over again. Enter Brave New World. The addition of trade routes is probably the single biggest enhancement to the game. Whereas I would normally knock out nearby city-states or other civs to gain their land, I now found myself choosing not to. Losing a trading partner is huge, because you now don't earn nearly as much gold as you used to, so trade routes are a necessity. That means that being overly aggressive in the beginning can seriously cost you in the long run. If you have no one nearby to trade with, you'll run out of money fast. Run out of money, and you become obsolete and gobbled up by the next civ with a standing army that encounters you. Furthermore, the trade routes spread religion and science between the civs, making it much more difficult to rapidly eclipse the computer in tech or religion. In fact, I found myself having difficulty at times just staying ahead in the science race. The World Congress, where you and civs can make proposals, also gives a greater incentive to be diplomatic. Make everyone mad and they might embargo you, crushing your economy. There's a lot more that I don't have the space to describe. Buy this.
Was this review helpful?

7

Good

A great game
Posted by siouxsie (PENSACOLA, FL) Oct 15, 2013
Member since Sep 2011
1 out of 7 gamers (14%) found this review helpful

This is a great game. I really enjoyed it.
Was this review helpful?
No reviews yet.

SYSTEM REQUIREMENTS

Minimum OS Windows® XP SP3/Windows® Vista SP2/Windows® 7
Minimum Processor Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
Minimum Memory 2 GB RAM
Minimum Graphics NVIDIA 7900 GS or better / ATI HD2600 XT or better / Core i3 or better integrated graphics with 256 MB
Minimum Hard Drive 8 GB free
Minimum Sound DirectX® 9.0c-compatible
Recommended OS Windows® Vista SP2/Windows® 7
Recommended Processor 1.8 GHz Quad Core CPU
Recommended Memory 4 GB RAM
Recommended Graphics NVIDIA 9800 series or better / ATI 4800 series or better with 512+ MB
Recommended Hard Drive 8 GB free
Recommended Sound DirectX® 9.0c-compatible
DirectX: DirectX® version 11
Other Requirements Initial installation requires one-time broadband internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Visual C++ 2008 Runtime Libraries, and Microsoft DirectX.
© 1991-2013 Take-Two Interactive Software and its subsidiaries. Developed by Firaxis Games. Sid Meier’s Civilization V: Brave New World, Sid Meier’s Civilization V, Civ, Civilization, 2K, Firaxis Games, Take-Two Interactive Software and their respective logos are all trademarks of Take-Two interactive Software, Inc. The ratings icon is a trademark of the Entertainment Software Association. All other marks and trademarks are the property of their respective owners. All rights reserved.

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